Wesker Midnight (Boss, can run with all weapon, and even when there is little lives) replaces Wesker midnight animation walking, running,shooting, dodges and damages (Wesker boss) + portraits mercenaries.
Replaced face in cutscenes , and deleted "knife" (now the Wesker more like on itself)
Added effects boss (sound when using dash, and some melee, the effect of "black smoke" when using dash, and some melee, the effect of cracks on the floor after a Windfall) and Wesker original Boss Sounds
[spoiler=Melees:]
Dash (Start) = Quick Dash (boss version)
Dash (Stop) = Dash (Stop) (boss version)
Dash (Turn Back) = Dash Turn Back (boss version)
Dash (Knee) = Knee Kick + Cobra Strike (boss version)
Cobra Strike = Hurricane Kick
Jaguar Kick = Back Kick
Tiger Uppercut = Tiger Uppercut (original version)
Windfall = Windfall (boss version)
Panther Fang = Panther Fang (original version)
Mustang kick = Mustang kick (original version)
Ram Horn = Ram Horn (original version)
Ghost Butterfly = Successive Kick
Rhino Charge = Rhino Charge (original version)
100% stable work[/spoiler]
Bugs - Wrong Two handed weapons are seen,need enable tick Weapon Display Fix in the Model Swap Trainer.