********************************************
*** Advance Map Ver 1.80 - English ***
********************************************
This program is for the editing of Map, movement permissions, block data, events and wild pokemon data.
Later collision data should also be editable.
It runs with Pokemon Ruby and Sapphire, Japanese and English.
!!!Attention!!!
-------------
With this version all changes are saved directly into the rom!
Through "Save As" you can save the current map into another file.
Once loaded a copy of the current file is made.
All further changes are stored into the new file.
.:|IMPORTANT|:.
-^-^-^-^-^-^-
This program was programmed by LU-HO Pok・and is consequently copyrightED by LU-HO Pok・
If you downloaded it from another place then from the FWB(Filb's World board [http://www.filbboard.de]),
please tell me right away! My mail is: lu.ho@tiscali.ch
********************************
*** Contents of Inis ***
********************************
AdvanceMap.ini:
---------------
The INI has been completely revamped.
Now every language has it's specific settings.
Further all games have some Game specifiy settings.
Last but not least, every offset is stored by a pattern.
Example:
[MapBankHeader]
art=pointer
nach=80180068890B091808687047
spiele=BPR,BPG,BPE,AXP,AXV
This means that after the Bytes after "nach" the Pointer to the Map Header is following.
This setting goes for all games which are listed under "spiele".
Example 2:
[PokemonNamen]
inkSprache=1
art=pointer
vor=30B50025084CC8F7
spiele=AXPJ,AXVJ,AXPE,AXVE
[PokemonNamen2]
art=pointer
position=$000144
spiele=BPR,BPG,BPE,AXP,AXV
Here are 2 entrys. In the 1st, all language parameters are set in the "spiele"- listing, because "inkSprache" is set to 1.
Also we have the pointer to the at point "vor" described Bytes.
Because not all games are used under the 1st entry, there's a 2nd entry which will be used for all games.
After the 2nd entry, the Pointer will be found at the position set in the "position" variable.
Hex values always have to carry a "$"!
Main.ini
--------
Here the orders with the corresponding maps are listed.
Many new orders can be produced at will.
The format is as follows:
[]
1=.
2=.
3=.
4=.
5=.
...
Example:
[0]
1=0.0
2=0.1
3=0.2
...
[1]
1=1.0
...
The foldernames can be changed as you please;
There are exceptions:
[]
1=
2=
...
For more, see Maps.ini
Maps.ini
--------
Here the maps are listed, but only the ones that are listed in Main.ini
appear.
[.]
Name=
[0.0]
Name=PETALBURG CITY
[1.0]
Name=Route 101
Important:
Here you should only alter the 'name' attribute.
The heading of the entry "[0.0]" refers to the position in the map header, if this is altered
then the maps will no longer work!
The offsets are no longer used in this version, however they can remain in there.
The exception:
Here for all game versions the exact offset to the Map Footer has to be declared.
Those without an offset won't be loaded.
[]
Name=
=
Example:
[UNKNOWN45]
POKEMON SAPPAXPD=$2CA960
name=Insel?
Tilesets.ini
------------
The tileset-builder is new from version 1.30.
Optionally, here you can change the number of blocks each tileset has (first tileset is 0)
If the tileset is in the upperpart it has 200 blocks automatically.
[1]
Blocks=$90
...
[24]
Blocks=$87
Sprachen.ini
------------
Here all languages that are available are listed.
Example:
[Sprachen]
1=Deutsch
2=English
In the subfolder "Ini/Sprachen" you can find a .ini-file, in which the texts are stored.
You can add as many languages as you want, but you have to take care of the "EndNutzer Vertrag".
The "EndNutzer Vertrag" has to be translated, and send to me so that I can encrypt it.
As long as I haven't done that, the language is not available....
You can change the language under "Settings"->"Language".
At the first start of AdvanceMap, you can select the language of your choice.
The files GehDaten.ini/AufgabenDaten.ini and others have been included in the new language files.
********************************
*** Greets ***
********************************
A huge greeting goes to:
Jigglypuff for the Source of Goldmap2 Beta
and Jay, who gave it to me.
Further greets go to:
Tauwasser and F-Zero for their tutorials.
Mikaron for his work.
Serwe for giving me a few ideas.
Mulle who pointed me to a mistake.
Scizz, Timhay, GruntZ, Ashly138, Usohachi, BlueSonic, Sylph, Liquid_Thunder, IIIMQIII, Netto-kun for the translations of the inis.
And of course, Filb for his board.
Another tahnk you goes out to F-Zero who helped me with the Sprite-Pallets.
Also dark01 received a big thank you for his help with the Sprites.
Thanks to evilboy for his help at the FAQs.
Another thanks goes to Scizz, dark01, BlueSonic and F-Zero for the Betatests.
********************************************
***アドバンス地図版1.80 -英語***
******************************************** このプログラムは、地図、移動許可、ブロックデータ、イベントや野生のポケモンデータの編集のためのものである。その後、衝突データも編集可能にする必要があります。それは、ポケットモンスタールビー·サファイア、日本語と英語で実行されます。!!!注意!!! - ----------- このバージョンでは、すべての変更が!ROMに直接保存されている別のファイルに現在のマップを保存することができ、「名前を付けて保存」を通じ。一度、現在のファイルのコピーが作成されてロードされる。すべての。さらに変更を新しいファイルに保存されます。:|重要| :. - ^ - ^ - ^ - ^ - ^ - ^ - このプログラムは、·LU-HOポ クによってプログラムされた、その結果·LU-HOポ クの著作権で保護されている場合あなたはFWB(Filbのワールド·ボード[http://www.filbboard.de])から、別の場所からそれをダウンロードし、すぐに私に教えてください!私のメールは、次のとおりです。lu.ho@tiscali.ch ******************************** ***イニッシュの内容* ** ******************************** AdvanceMap.ini:------------ --- INIが完全に刷新されました。これで全ての言語が。それが固有の設定を持っていますまた、すべてのゲームはいくつかのゲームの設定をspecifiyがあります。最後になりましたが、少なくとも、すべてのことでオフセットが格納されていません バイトの後に地図ヘッダへのポインタは、次のされている"のnach"の後。ことを意味し、この設定は「spiele」の下にリストされているすべてのゲームのために行く。例 2 entrysです。「inkSprache」が1に設定されているため、リスト-第1回では、すべての言語のパラメータが「spiele」に設定されている。また、我々は、バイト記載時点で「VOR」へのポインタを持っていないすべてのゲームは1日の下で使用されているので。エントリは、すべてのゲームに使用される2番目のエントリがあります2番目のエントリの後、ポインタが「位置」変数に設定した位置にあります。ヘックス値は常に"$"を運ぶために持っている!Main.iniは- ------- 。ここでは、対応するマップとの注文が一覧表示されます。多くの新規受注が自由に製造することができる形式は次のとおりです。[
]
1 =。
2=.
3=.
4=.
5=.
...
Example:
[0]
1=0.0
2=0.1
3=0.2
...
[1]
1=1.0
...
The foldernames can be changed as you please;
There are exceptions:
[]
1=
2=
...
For more, see Maps.ini
Maps.ini
--------
Here the maps are listed, but only the ones that are listed in Main.ini
appear.
[.]
Name=
[0.0]
Name=PETALBURG CITY
[1.0]
Name=Route 101
Important:
Here you should only alter the 'name' attribute.
The heading of the entry "[0.0]" refers to the position in the map header, if this is altered
then the maps will no longer work!
The offsets are no longer used in this version, however they can remain in there.
The exception:
Here for all game versions the exact offset to the Map Footer has to be declared.
Those without an offset won't be loaded.
[]
Name=
=
Example:
[UNKNOWN45]
POKEMON SAPPAXPD=$2CA960
name=Insel?
Tilesets.ini
------------
The tileset-builder is new from version 1.30.
Optionally, here you can change the number of blocks each tileset has (first tileset is 0)
If the tileset is in the upperpart it has 200 blocks automatically.
[1]
Blocks=$90
...
[24]
Blocks=$87
Sprachen.ini
------------
Here all languages that are available are listed.
Example:
[Sprachen]
1=Deutsch
2=English
In the subfolder "Ini/Sprachen" you can find a .ini-file, in which the texts are stored.
You can add as many languages as you want, but you have to take care of the "EndNutzer Vertrag".
The "EndNutzer Vertrag" has to be translated, and send to me so that I can encrypt it.
As long as I haven't done that, the language is not available....
You can change the language under "Settings"->"Language".
At the first start of AdvanceMap, you can select the language of your choice.
The files GehDaten.ini/AufgabenDaten.ini and others have been included in the new language files.
********************************
*** Greets ***
********************************
A huge greeting goes to:
Jigglypuff for the Source of Goldmap2 Beta
and Jay, who gave it to me.
Further greets go to:
Tauwasser and F-Zero for their tutorials.
Mikaron for his work.
Serwe for giving me a few ideas.
Mulle who pointed me to a mistake.
Scizz, Timhay, GruntZ, Ashly138, Usohachi, BlueSonic, Sylph, Liquid_Thunder, IIIMQIII, Netto-kun for the translations of the inis.
And of course, Filb for his board.
Another tahnk you goes out to F-Zero who helped me with the Sprite-Pallets.
Also dark01 received a big thank you for his help with the Sprites.
Thanks to evilboy for his help at the FAQs.
Another thanks goes to Scizz, dark01, BlueSonic and F-Zero for the Betatests.
翻訳されて、しばらくお待ちください..
