I'd totally remake the game again with Caulder Bradford from scratch in 2004.. and then again in 2006. The final version of the game is pretty to look at and shows how far id come as an illustrator in those 3 years.. but i wasn't happy with the game's amateurish design and over all game play. the process was a big learning experience.
There's no playable build of the original online, but I did add a playable build as a secret bonus on my CD.
Triachnid 2: