So yeah, for this week I’m going to grab some of the more interesting finds from Tim’s blog and post them over here! Unless, of course, you wanted to do it yourself, Tim… hint hint!
I was wondering what artist/game designer Edmund McMillen was up to after finishing Gish. Apparently he ran off with a few Chronic Logic members to start up Cryptic Sea.
Their first game, Blast Miner, looks pretty lackluster for someone with an imagination like Edmund’s. I mean… it’s Tetris, right? With physics and stuff. I dunno, I’m not interested at all and combining Edmund’s super-unique art style with some pretty generic casual gameplay sounds like a marketing disaster, if you ask me. (Of course, nobody ever does.)
On the other hand, project number two – Book of Knots – sounds freaking awesome and I wish they’d stop working on Blast Miner and get going on that! C’mon now!
So yeah, for this week I’m going to grab some of the more interesting finds from Tim’s blog and post them over here! Unless, of course, you wanted to do it yourself, Tim… hint hint!
I was wondering what artist/game designer Edmund McMillen was up to after finishing Gish. Apparently he ran off with a few Chronic Logic members to start up Cryptic Sea.
Their first game, Blast Miner, looks pretty lackluster for someone with an imagination like Edmund’s. I mean… it’s Tetris, right? With physics and stuff. I dunno, I’m not interested at all and combining Edmund’s super-unique art style with some pretty generic casual gameplay sounds like a marketing disaster, if you ask me. (Of course, nobody ever does.)
On the other hand, project number two – Book of Knots – sounds freaking awesome and I wish they’d stop working on Blast Miner and get going on that! C’mon now!
翻訳されて、しばらくお待ちください..
