Traversal speed reduced to 27 from 30
• Decoy ◦ Cooldown now starts after Decoy fades out (aka on Death).
◦ Cooldown is now 12|10 seconds from 17|15 seconds
◦ Decoy’s melee combat now triggers and damages at proper ranges (Range lowered)
• Warp Blast ◦ Min aiming time reduced to .35 from .45
◦ Channel time reduced to .6 from .7